Ending physical media

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I created a Steam account in 2006. I had resisted it for what felt like a long time (it turned out that it was only 3 years), but I found a copy of Team Fortress 2 in a clearance bin and decided that I'd go ahead and see what the fuss was about. Even after creating the account, I resisted using it for much. I had a decent library of games on my shelves already, and Steam was just one of a bunch of game launchers/stores that wanted me to install them to manage my games. And I didn't think that I wanted to have a half-dozen downloaders on my machine all trying to keep my stuff in sync.

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Figure 1: A sample of my PC game collection

Time marched on and I eventually bought a lot of Steam games that I've never played 1. And I have a smattering of games across several different launchers that I don't even have installed 2. I also cycled through a bunch of video game consoles, and even though I preferred physical games wherever I could get them, I did start to give in a little bit and make some digital purchases.

I get why these digital stores exist. Distribution is cheaper and easier. Smaller developers with smaller games can actually bring their games to market without having to raise the funds to press some minimum number of discs. Episodic games were going to be a big thing 3, and digital distribution is good for that. There are some benefits.

But there are also drawbacks. If you get a game you don't like or are finished with, you can't resell it to someone else. Licenses are tied to your account, so if you get banned from the platform, you can lose all of your purchases. Once you've been on a platform for long enough and have made, potentially, a couple thousand dollars' worth of purchases, the opportunity cost to leave the platform rises.

So, I get all of that.

And it's not a surprise, really, that Sony is taking the next logical step (for them) and putting the plan in motion to stop manufacturing disks for new games starting in 2028. Which means that the PS6 or whatever is going to be a digtal-only console, and that means that I'm going to have some decisions to make.

You can look around this site and see that I have a lot of video games. It's not a secret. I've spent decades building up a library of games that mean something to me. Some of them are just trash I pulled out of a clearance bin, played once, and then set aside, but some have fond memories associated with them4. And I'm fortunate enough to have room to store all these things.

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Figure 2: A sample of console games within arms' reach

You can say what you want about the nascent video game industry, and I know that this is partially the nostalgia talking, but I had a lot more fun with video games in those days. I had more fun reading about them, playing them, owning them, and collecting them.

Reading

I used to get most of my video game info from magazines and books5. The argument could be made that magazines like Nintendo Power were thinly-veiled advertising vehicles, and I wouldn't fight you too hard on that. There is a blurry line between coverage intended to convince you to buy a thing and coverage intended to tell you about the thing that you might end up buying if it sounds cool. That's not a debate I'm interested in having here.

Advertising vehicles or not, books and magazines that covered games were fun. Or, at least you could tell that the people who were writing them were having fun. Part of that is because these things didn't cover industry news like game studios shutting down or how some developer turned out to be a creep. And it's not that these things aren't important, they are, but it would be weird to mingle a casual overview of a cozy Mundane Task Simulator™with article about The Very Worst Kind of Person© sprinkled in with tips and tricks for that hot new dungeon crawler. Blogs and modern video game 'news' websites do that anyway.

Even in the bog-standard coverage articles, I don't get the impression that anyone is having any fun. I don't want to psychoanalyze anyone6, but every article about every topic is composed with the same matter-of-fact, emotion-free, boring analysis that just puts me to sleep.

Magazines effectively no longer exist7, and we didn't really talk about books. Video game books are their own weird thing that deserve a deeper dive one day, but video game books now are mostly coffee-table art books. You can't really read them because there's nothing in there to read.

Playing

I enjoy a good single-player experience, but video games are really best enjoyed with another person. Atari figured this out in 1979 and put four controller ports on the Atari 400 and 800 computers, later Atari consoles let you hook up four paddle controllers. Later consoles had multitaps, handheld consoles had link cables, arcade cabinets had multiple sets of controls.

Of course, 'enjoyed with another person' doesn't always mean that you're playing Street Fighter or whatever. You could have a friend who's playing the same game you are and you meet up to talk about tips and tricks and puzzle solutions and dissect the story and do all the things that you would do when you talk about any activity.

That's a lot harder to do now. Partly because there are so many games released every day8 that it's all but impossible to accidentally play a game at the same time as your friends without doing some kind of coordination.

And even if you do take the time to do that, there's another problem. Games will continuously try to sell you things.

Games are, at their heart, either a repetitive task that you do repeatedly until you fail or a series of tasks that you do like an extended checklist. Usually it's a mix of both. They're activities, sometimes with a story attached. The problem, though, is that everyone has a different threshold for how much busywork they're willing to do. So, you can bypass the work, for a small fee, of course. Or, if you're having trouble getting past some obstacle, you can buy some help. Or you could buy some costumes for your character in the game. Or you can buy some extra characters. Or you can buy some extra side-scenarios. Or you could buy different voices. Or any number of things.

Of course, all these things are optional, legally. But they're so lucrative that some games are even given away for free, but they have in-game stores and ads that constantly try to upsell you on things. It's annoying, it's draining, and it's an affront when you just want to sit down for a few minutes and solve a few simple puzzles while you wait for your lunch to heat up in the breakroom microwave.

Owning

Collecting

What's Left?

Footnotes:

1

Thanks, Humble Bundles and Steam Sales!

2

Without getting into the weeds too much, yes, I primarily use operating systems other than Windows on my computers. Getting modern games to work on them is sometimes doable, but it takes more tinkering than I have time to do, so I just use one of those handheld Windows gaming devices and treat it like a console

3

A story could be told over several smaller cheap games that would release regularly. Each game would be a 'chapter' or 'episode', but that didn't last very long

4

Nostalgia. It'll get you if you're not careful

5

And the occasional TV show, but that's another nostalgia trip for another day

6

So I won't

7

Yes, I know about the magazines that still exist

8

Steamdb reports that there were 21,400 games released on Steam in 2025 alone